Doom Order: Final Fight

WARNING: This page is missing a large amount of info.

Doom Order: Final Fight is a 2006 first-person shooter developed by Rabbit Country Interactive Blue, the developers of Doom Order 3. RCI gave this project to RCI Blue because of other projects, but RCI Blue was trusted because audiences liked Doom Order 3, their previous game.

This game was also a PlayStation 3 exclusive, as well as a PS3 launch title because of the success of Doom Order: Mission Critical on the PlayStation 2.

Online Components
The game had a pretty heavy focus on online gameplay, but it wasn't the whole game by any means.

Deathmatch
Deathmatch is a mode that is greatly liked by fans because of it's unique take on the typical FPS deathmatch mode. It has two teams (team demon and team soldier) try to defeat each other by killing the other until one teams resources are spent.

Flag CTF
Flag CTF, aka Capture the Flag is a mode where two teams try to score points by capturing the other teams flag and bringing it to their base to score points before the timer ends.

Gungame
Gungame in Final fight was one of the first gungame modes in and FPS. It was free for all and first to twenty kills would win. Each kill would give you a weaker weapon, forcing you to be strategized if you wanted to win the match.

Story Summary
Doom Order 5 had a lot of regular FPS stuff, but it also had a story, but it wasn't a continuation of the story from Doom Order: Mission Critical.

Chapter 1A
Chapter 1A of Act One follows Ace as he fights waves of enemies on an alien planet. Takes place during the events of Mission Critical.

Chapter 1B
Chapter 1B of Act one follows Ace as he fights onto the surface and lands in a demon nest. He destroys the nest while killing loads of demons.

Chapter 0
More story info on Chapter 0 of act two is needed.